How To Play
You are alone in Gurnerman Space Agency MERCIA-1 from 12 AM to 6 AM. Watch the feeds, seal the corridors, and keep enough power to see the morning.
- Fred: left corridor. Watch him to slow him, seal the left door when he reaches the hall.
- Tim: right corridor. Check CAM 08 to stabilise the signal, then seal the right door when he is close.
- Mary: power drain. If she appears on a feed, switch away before she sinks the grid.
- Staticman: camera corruption. Do not stare. Switch feed or close the tablet fast.
- The Breach: containment route. Check CAM 07 and seal the right corridor if the signal reaches the door.
- Power: doors, lights, cameras, Mary and corruption drain it. At zero, the Gurnerverse gets the last move.
Night Select
Unlocked shifts in the GSA MERCIA-1 control room.
GSA MERCIA-1 Night Log
Power: 100%
Usage: |
Signal: Stable
Night: 1
Time: 12 AM
Hover / Tap To Raise Monitor
Interference0%
Feed nominal. That is usually how it starts.
Hover / Tap To Lower Monitor
Game Over
The control room went quiet.
6 AM
The morning shift finds the chair warm and the monitors cold.
Custom Night
Extras / Lore Archive
Reset Save
This clears unlocked nights, Custom Night, archive access, and secret-ending progress from this browser.