How To Play

You are alone in Gurnerman Space Agency MERCIA-1 from 12 AM to 6 AM. Watch the feeds, seal the corridors, and keep enough power to see the morning.

  • Fred: left corridor. Watch him to slow him, seal the left door when he reaches the hall.
  • Tim: right corridor. Check CAM 08 to stabilise the signal, then seal the right door when he is close.
  • Mary: power drain. If she appears on a feed, switch away before she sinks the grid.
  • Staticman: camera corruption. Do not stare. Switch feed or close the tablet fast.
  • The Breach: containment route. Check CAM 07 and seal the right corridor if the signal reaches the door.
  • Power: doors, lights, cameras, Mary and corruption drain it. At zero, the Gurnerverse gets the last move.

Night Select

Unlocked shifts in the GSA MERCIA-1 control room.

GSA MERCIA-1 Night Log

Power: 100%
Usage: |
Signal: Stable
Night: 1
Time: 12 AM
Hover / Tap To Raise Monitor

CAM 01 - Main Control Floor

Rows of dead monitors stare back.

Interference0%
Feed nominal. That is usually how it starts.
Hover / Tap To Lower Monitor

Game Over

The control room went quiet.

6 AM

The morning shift finds the chair warm and the monitors cold.

Custom Night

Extras / Lore Archive

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