What it is
A space agency built in the back garden
The Gurnerman Space Agency began with two brothers who thought space travel was overdue a cheaper option. Fred handled the build, Tim volunteered to fly, and neither saw much point in waiting for someone qualified to get involved. Their headquarters is the house, their workshop is the garden, and mission control shares a plug socket with the kettle.
They gave themselves job titles, painted a logo on the rocket and announced the agency before they had finished the cockpit. By the time anyone asked whether it was a joke, Tim had already bought a helmet.
How it began
Microsoft 365 Copilot said it would work
Tim went to Microsoft 365 Copilot first because he assumed the business version would know what it was talking about. It produced a tidy plan with numbered steps, reassuring explanations and instructions that contradicted each other. Whenever the brothers questioned a mistake, it defended the answer or produced another wrong version without admitting the error. Fred called it fucking dog shite. Tim pointed out they were paying for it, as though that made the answer any better.
They followed the revised instructions and launched from the garden, expecting Tim home for tea. Copilot had got the navigation wrong and supplied a return procedure that did not work. The rocket left Earth, missed its intended route and disappeared from Fred's tracking screen. When Fred went back to the chat for help, it suggested checking his connection. His brother was somewhere in deep space, but apparently the Wi-Fi was the concern.
The vessel
FR-01, the first attempt
Fred named the rocket FR-01 because a serial number made it look as though there might eventually be another one. Inside were a salvaged seat, mismatched screens and a dashboard labelled in permanent marker. Tim brought sandwiches and packed for an afternoon. The craft survived launch, but the navigation followed Copilot's nonsense faithfully enough to strand its only passenger. Fred now keeps the printed instructions beside the radio so he has something specific to swear at.
Its last usable readings placed it near Astra-9, a remote research station that had stopped answering routine calls. The flight records show the route departing from the plan as soon as the navigation takes over, following the incorrect instructions Copilot supplied. Fred has kept every recording, including the parts where Tim insists there is someone outside the capsule.
The mission
Find Tim and bring him home
The agency's original ambition was to get into space without spending much money. After Tim disappears, Mary follows him to Astra-9 while Fred stays at mission control to keep their connection to Earth alive. The search takes them through an alien outbreak, the Chufferson Relay and a station network controlled by something that learns to copy the people it hears.
Lost In Space follows Tim's journey through these events, from the first launch to the fight with Mega Mary and the struggle to get home. The browser game explores the same stations and alien lore through its playable campaign starring Fred and Mary.


